Environment Concept Design (exterior) - The Butcher Shop

Done for Environment Design 2 with Bobby Hernandez (Brainstorm School)

 

Character and Prop Concept Design - Exoplanet Explorer

Done for Character Design for Video Games class with Ahmad Beyrouthi (Warrior Art Camp)

 

Environment Design/Matte Painting - Sci Fi Ruins

 

Environment Concept Design (Interior) - The Underground Meat Factory

Done for Environment Design 2 with Bobby Hernandez (Brainstorm School)

 

Gamescom Asia Virtual Village - Screening Zone “Level” Environment Design, Themed UI, Booth Designs

Theme: Retro Gaming

LINK: SGGA.org.sg

Client: Singapore Games Association

Studio: Lionfish Studios Pte Ltd.

Art Director: Nani Nurani

Lead Artist: Jia He Yi

Visitors to the website can walk around the lively, animated “Virtual Village” mini-game, as customized avatars, visiting Exhibitor and Sponsor booths, watch videos, and learn about SGGA.

 

Prop Design - Steven Universe Theme

Done for Prop & FX Class with Nathan Rico at Warrior Art Camp

Study of a real camera, turned into a redesign, and then converted into a stylised one.

 

Star Fighter Vehicle Designs

 

Character and Vehicle - Country Doctor, Dust Bowl Time Period

FX Design

Done for Prop & FX Class with Nathan Rico at Warrior Art Camp

 

Older Stuff Below…

 

The Ginseng Monster Concept - Scene, Environment and Process

Frogmen - Creature Concept Design

Giant Blue Flea Terrier, Giant Cottonball Terrier, Bunny-bear - Creature Concept Design

Tower Fungi Slug with worms, World Tortoise with tail parasites - Creature Concept Design

Space Station to the Moon - Concept and Process

Burial Grounds Environment Concept and Process

Merlin’s Lab - Background Layout and Paint with Process

The Bard’s Grumpy Tortoise Moving Home - Vehicle Concept

Bard - Character Concept, broken down into layers of clothing and armor/props.

Bard - Character Concept - Actions

Props - Various Cyberpunk Prop Designs