Environment Concept Design (exterior) - The Butcher Shop
Done for Environment Design 2 with Bobby Hernandez (Brainstorm School)
Character and Prop Concept Design - Exoplanet Explorer
Done for Character Design for Video Games class with Ahmad Beyrouthi (Warrior Art Camp)
Environment Design/Matte Painting - Sci Fi Ruins
Environment Concept Design (Interior) - The Underground Meat Factory
Done for Environment Design 2 with Bobby Hernandez (Brainstorm School)
Gamescom Asia Virtual Village - Screening Zone “Level” Environment Design, Themed UI, Booth Designs
Theme: Retro Gaming
LINK: SGGA.org.sg
Client: Singapore Games Association
Studio: Lionfish Studios Pte Ltd.
Art Director: Nani Nurani
Lead Artist: Jia He Yi
Visitors to the website can walk around the lively, animated “Virtual Village” mini-game, as customized avatars, visiting Exhibitor and Sponsor booths, watch videos, and learn about SGGA.
Prop Design - Steven Universe Theme
Done for Prop & FX Class with Nathan Rico at Warrior Art Camp
Study of a real camera, turned into a redesign, and then converted into a stylised one.
Star Fighter Vehicle Designs
Character and Vehicle - Country Doctor, Dust Bowl Time Period
FX Design
Done for Prop & FX Class with Nathan Rico at Warrior Art Camp
Older Stuff Below…
The Ginseng Monster Concept - Scene, Environment and Process
Frogmen - Creature Concept Design
Giant Blue Flea Terrier, Giant Cottonball Terrier, Bunny-bear - Creature Concept Design
Tower Fungi Slug with worms, World Tortoise with tail parasites - Creature Concept Design
Space Station to the Moon - Concept and Process
Burial Grounds Environment Concept and Process
Merlin’s Lab - Background Layout and Paint with Process
The Bard’s Grumpy Tortoise Moving Home - Vehicle Concept
Bard - Character Concept, broken down into layers of clothing and armor/props.
Bard - Character Concept - Actions
Props - Various Cyberpunk Prop Designs