ART JOB GOALS

2022 | June

 

 

Basis: I want to work for a company like Guerrilla Games

Specifics: Doing environment concept and design mostly

Goals:

  1. I wanted to do fantastical-realistic stuff

  2. I want to be a story-driven worldbuilder, the kind of environments and props you find in Horizon Zero Dawn and Forbidden West

  3. Tools I need to know: Photoshop, Blender (minimum).

    1. 3d tools like 3Dcoat/brush for sculpting, basic texturing minimum.

    2. Resources: Photobash packs, ready-made 3D assets for quicker concepts

  4. What I need: Mini-artbook pages that looks like it's from an actual game's artbook

    1. 3 locations with its props, starting from the smallest and most-manageable location to make

    2. maybe a different IP? As long as it has the same vibes/style/level of quality

Why am I following this art direction/studio/etc:

  1. I like this sh*t, lol.

  2. allows for more fantasy/sci-fi options, not just purely realism in genre

  3. helps to learn to make grounded designs, while pushing boundaries

  4. Helps build a style that can go more realistic and stylized, or even polished, later one

  5. helps build both 2D and 3D skills

  6. If I nail this, I may make myself more employable to other companies that are similar (see chart above)


More Details

Company: Guerrilla Games

Game(s): They focus mostly on the Horizon Franchise now

Art Link: https://magazine.artstation.com/2022/05/guerrilla-horizon-forbidden-west-art-blast/

Style: photo-realistic, grounded-in-reality designs, with some stylized choices (e.g. color saturation, exaggerated shapes and details)

Genre: fantastical sci-fi in a natural environment and/or with rustic/tribal designs

Software: Hybrid 2d and 3d

Deliverables

  1. Environment-focused scenes (mix of landscape and architecture)

  2. maybe some prop design for the props in scene.

  3. Some layouts of locations/space?

  4. maybe some keyframe scenes showcasing environment

 


Level of polish in concepts:

  • Unlike character, props, and vehicle, environments not necessarily perfectly polished (unlike Last of Us)? Some art even 'muddy'?

  • most pieces are like highly-rendered sketches, that can be taken to a high-level of polish if needed

  • Priority: clear-enough showcase of idea/impression/mood of the scene conveyed?

  • clear perspective, correct level of details and size of details, mostly strong compositions, with strong thumbnail-presentation

  • some parts more rendered/photobashed to showcase details and textures, other parts are implied details only?



Other similar studio(s)

  1. Sony Santa Monica

  2. CD Projekt Red

  3. Ubisoft

  4. Karakter - Concept art studio that worked on varies IPs, including Horizon https://www.artstation.com/karakter/albums/all


Artist(s) to look at

  1. Lloyd Allen - Senior Concept artist (Guerrila Games) https://www.artstation.com/lloydallan


Art Samples